AI Insights · Timothy · October 2025
Top Educational Games Performance in Poland, Q3 2025
Discover the performance trends of the top educational games in Poland during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top educational games on a unified platform in Poland showed varied performance trends. Here's a closer look at the weekly downloads, revenue, and active users for these popular apps, based on data from Sensor Tower.
Buddy.ai: Kids Learning Games from MyBuddy.ai saw fluctuating weekly revenue, peaking at around $8.4K in early September. Downloads increased notably towards the end of the quarter, reaching 6.7K in the last week. Active users also rose, starting from 11.4K and ending at 15.8K.
LogicLike: Kids Learning Games maintained steady revenue, with a high of $8.6K in early September. Downloads showed a gradual decline, dropping from 4.2K in early July to 2.7K by the end of September. Active users followed a similar downward trend, from 9.7K to 7.5K.
Lingokids - Play and Learn by Monkimun Inc had consistent weekly revenue, reaching $3.2K in early August. Downloads remained relatively stable, with minor fluctuations, while active users peaked at 4.1K in late August before declining to 3.1K.
Multiplication Games For Kids from MathHero Pte. Ltd. experienced a gradual increase in downloads, peaking at 945 in early September. Revenue grew to $932 by the same period, and active users showed an upward trend, ending at 2.3K.
Funexpected Math for Kids had stable active users, maintaining around 7.2K throughout the quarter. Revenue was consistent, with minor fluctuations, averaging around $600.
For more detailed insights and data, visit Sensor Tower's platform.